![]() I spent my swashbuckling days standing underneath a fig tree in New Orleans Square, right outside of Pirates of the Caribbean, and I delivered my one line - "Yo ho, keep to the left," - with a sense of drama it perhaps didn't entirely deserve. It's something else: a crucial part of the Golden State's weird psyche, a contributing factor to its unrealistic expectations. Californians know that Disneyland isn't just an amusement park created by an entertainment company. My tenure was extremely brief, but I took the role seriously. It's the reason I can put pirate alongside barista, insurance clerk and mailroom boy on my CV. ![]() A few years back, I was one of them.įor a few short weeks towards the end of the 1990s, I worked at Disneyland. Amongst the dozens of things that video games and Disneyland have in common - a fascination with sight lines, a focus on visual progression and fantastical architecture - is an overabundance of non-player characters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |